Large City: Mǎv Ûer Ni̋ēkēä

Mǎv Ûer Ni̋ēkēä

Mǎv Ûer Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceĪchnḱyǐyátzmb̪v Region
RegionTmiyāiēājùg Grasslands
Founded1177
Community LeaderLord Ya̋chvé̄ Béch 'Wavy Lexi' Dātḩla̋nv Joīnḱ Sēnḱ Bēnḱ Ermp̪f̄sh
Area209 km2 (83 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3676 m (12060 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population48924
Population Density234 people per km2 (589 people per mi2)
Town AuraTruename Magic
Naming
Native nameMǎv Ûer Ni̋ēkēä
Pronunciation/ʌ̋/ /ʌ̂ɜː/
Direct Translation[native] [sketch]
Translation[Not Yet Translated]

Mǎv Ûer Ni̋ēkēä (/ʌ̋/ /ʌ̂ɜː/ [native] [sketch]) is a subtropical Large City located in the Īchnḱyǐyátzmb̪v Region of the Goblin Tribes.

The name Mǎv Ûer Ni̋ēkēä is derived from the Goblin language, as Mǎv Ûer Ni̋ēkēä was founded by Nurarnuli Reirgami Gat, who was culturaly Goblin.

Climate

Mǎv Ûer Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Mǎv Ûer Ni̋ēkēä receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mǎv Ûer Ni̋ēkēä covers an area of nearly 209 km2 (83 mi2), and an average elevation of 3676 m (12060 ft) above sea level.

Overview

Mǎv Ûer Ni̋ēkēä was founded durring the late 13th century in spring of the year 1177, by Nurarnuli Reirgami Gat. The establishment of Mǎv Ûer Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Nurarnuli Reirgami Gat struck deals with nearby nations and communities to establish Mǎv Ûer Ni̋ēkēä as a prison colony.

Mǎv Ûer Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mǎv Ûer Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mǎv Ûer Ni̋ēkēä is buildings are arranged arround a network of premissive cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Mǎv Ûer Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Mǎv Ûer Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mǎv Ûer Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Mǎv Ûer Ni̋ēkēä is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Mǎv Ûer Ni̋ēkēä was like during the glorydays.

Civic Infrastructure

Mǎv Ûer Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mǎv Ûer Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mǎv Ûer Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mǎv Ûer Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mǎv Ûer Ni̋ēkēä's parks.

Mǎv Ûer Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǎv Ûer Ni̋ēkēä.

Mǎv Ûer Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mǎv Ûer Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mǎv Ûer Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mǎv Ûer Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mǎv Ûer Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǎv Ûer Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǎv Ûer Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǎv Ûer Ni̋ēkēä's public wards, blessings, and other arcane systems.

Mǎv Ûer Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mǎv Ûer Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mǎv Ûer Ni̋ēkēä's grid is powered by a direct leyline tap.

Mǎv Ûer Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mǎv Ûer Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Mǎv Ûer Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mǎv Ûer Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mǎv Ûer Ni̋ēkēä's natural decorations nor waterways.

Mǎv Ûer Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mǎv Ûer Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mǎv Ûer Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mǎv Ûer Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s a relatively new religion in Mǎv Ûer Ni̋ēkēä which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Mǎv Ûer Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Mǎv Ûer Ni̋ēkēä rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Skin Stitcher near Mǎv Ûer Ni̋ēkēä are known to be more aggressive than normal.

Mǎv Ûer Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Mysticism energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 139
  • Farm Laborer: 244
  • Hunters: 181
  • Milk Maids: 128
  • Ranchers: 64
  • Ranch Hands: 130
  • Shepherds: 135
    • Farmland: 196674 m2
    • Cattle and Similar Creatures: 12231
    • Poultry: 146772
    • Swine: 9784
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4892

Craftsmen

  • Arms and Toolmakers: 108
  • Blacksmiths: 116
  • Bookbinders: 63
  • Buckle-makers: 69
  • Cabinetmakers: 119
  • Candlemakers: 168
  • Carpenters: 171
  • Clothmakers: 143
  • Coach and Harness Makers: 50
  • Coopers: 122
  • Copper, Brass, Tin, Zinc, and Lead Workers: 72
  • Copyists: 44
  • Cutlers: 39
  • Fabricworkers: 106
  • Farrier: 264
  • Furriers: 31
  • Glassworkers: 163
  • Gunsmiths: 107
  • Harness-Makers: 46
  • Hatters: 100
  • Hosiery Workers: 34
  • Jewelers: 55
  • Leatherwrights: 128
  • Locksmiths: 50
  • Matchstick makers: 71
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 65
  • Paper Workers: 73
  • Plasterers: 67
  • Pursemakers: 81
  • Roofers: 52
  • Ropemakers: 48
  • Rugmakers: 46
  • Saddlers: 88
  • Scabbardmakers: 100
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 32
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 47
  • Soap and Tallow Workers: 160
  • Tailors: 315
  • Tanners: 62
  • Upholsterers: 67
  • Watchmakers: 67
  • Weavers: 157
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 34
  • Beer-Sellers: 65
  • Booksellers: 74
  • Butchers: 122
  • Chandlers: 135
  • Chicken Butchers: 130
  • Entrepreneurs: 49
  • Fine Clothiers: 119
  • Fishmongers: 122
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 222
  • Spice Merchants: 68
  • Wine-sellers: 101
  • Wheelwright: 76
  • Woodsellers: 46

Service workers

  • Bakers: 257
  • Barbers: 208
  • Coachmen: 67
  • Cooks: 212
  • Doctors: 102
  • Gamekeepers: 73
  • Grooms: 41
  • Hairdressers: 168
  • Healers: 137
  • Housekeepers: 148
  • Housemaids: 257
  • House Stewards: 148
  • Inns: 45
  • Laundry maids: 88
  • Maidservants: 152
  • Nursery Maids: 94
  • Pastrycooks: 163
  • Restaurateur: 212
  • Tavern Keepers: 212

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 44
  • Chemical Workers: 28
  • Coal Heavers: 99
  • In-Town Couriers: 111
  • Long Haul Couriers: 101
  • Dockyard Workers: 99
  • Gas Workers: 23
  • Hay Merchants: 41
  • Leech Collectors: 130
  • Millers: 116
  • Miners: 116
  • Oilmen and Polishers: 78
  • Postmen: 116
  • Pure Finder: 63
  • Skinners: 132
  • Sugar Refiners: 28
  • Tosher: 74
  • Warehousemen: 174
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 163

Skilled Laborers

  • Accountants: 63
  • Alchemist: 72
  • Clerk: 92
  • Dentists: 47
  • Educators: 134
  • Engineers: 69
  • Gardeners: 49
  • Mages: 35
  • Plumbers: 50
  • Pharmacist: 58
  • Professors: 20
  • Scientists: 35
  • Wizards: 21

Civil Servants

  • Adventurers: 45
  • Bankers: 66
  • Civil Clerks: 104
  • Civic Iudex: 54
  • Consultants: 31
  • Exorcist: 108
  • Fixers: 56
  • Kami Clerk: 89
  • Landlords: 96
  • Lawyers: 59
  • Legend Keepers: 87
  • Militia Officers: 407
  • Monks, Monastic: 143
  • Monks, Civic: 168
  • Historian, Oral: 111
  • Historian, Textual: 55
  • Policemen, Sheriffs, etc.: 108
  • Priests: 212
  • Rangers: 65
  • Rat Catchers: 77
  • Scholars: 75
  • Spiritualist: 87
  • Slayers: 27
  • Storytellers: 199
  • Military Officers: 188

Cottage Industries

  • Brewers: 157
  • Comfort Services: 174
  • Enchanters: 53
  • Herbalists: 55
  • Jaminators: 163
  • Needleworkers: 174
  • Potters: 84
  • Preserve Makers: 157
  • Quilters: 67
  • Seamsters: 232
  • Spinners: 132
  • Tinker: 53
  • Weaver: 122

Artists

  • Actors: 53
  • Architects: 19
  • Bards: 78
  • Costumers: 29
  • Dancers: 59
  • Drafters: 32
  • Engravers: 39
  • Fine Furniture Carpenters: 23
  • Glaziers: 50
  • Inlayers: 47
  • Musicians: 157
  • Painters, Art: 25
  • Playwrights: 53
  • Sculptors, Art: 42
  • Wood Carvers: 148
  • Writers: 174

Produce Industries

  • Butter Churners: 195
  • Canners: 148
  • Cheesmakers: 163
  • Ice Merchants: 21
  • Millers: 90
  • Picklers: 82
  • Smokers: 61
  • Stockmakers: 54
  • Tobacconists: 75
  • Tallowmakers: 106

18494 of Mǎv Ûer Ni̋ēkēä's population work within a Foundational Occupation.

29452 of Mǎv Ûer Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 978 (2%) are noncontributers.

Points of Interest

Mǎv Ûer Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a helmet of Truename Magic, an a helmet imbued with notable amounts of Truename Magic energies was created in Mǎv Ûer Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History